Coral Commander
Coral Commander is a tower-defense real-time strategy game hybrid, developed at DigiPen in GAM150 by Evan Davies, Justin Merrill-Boyet, Jake Shirley and myself. My role as Tech Director was to oversee and implement much of the core technology (engine components, graphics, AI) of the game. It turned out to be much of a success, and was nominated for best technology. The game itself contained rudimentary flocking mechanics, and pathing using a custom-tuned A* path finding algorithm. Several memory management techniques were implemented, as the game was written entirely in C. |
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